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[linrad] Re: Memory leakage.
- Subject: [linrad] Re: Memory leakage.
- From: Leif Asbrink <sm5bsz.com; leif@xxxxxxxxxxxxxxxx>
- Date: Tue, 18 Apr 2006 17:34:50 +0200
Hello Richard,
> Lost memory is allocated when an object in C++ is created , but not
> released when the object is destroyed. This is usually performed by the
> destructor for the class if the class has been written properly.
???????????????
I have seen similar text before, but it does not tell me anything
at all. I have for example this problem. Only four simple statements:
xdis = XOpenDisplay(":0");
cross_cursor = XCreateFontCursor(xdis, XC_diamond_cross);
XFreeCursor(xdis, cross_cursor);
XCloseDisplay(xdis);
return 0;
If I comment out the second and the third statement all is ok,
but with both of them in place I get this report from valgrind:
==9031== LEAK SUMMARY:
==9031== definitely lost: 8 bytes in 1 blocks.
==9031== indirectly lost: 104 bytes in 4 blocks.
> This results in increasing useless RAM utilization and eventually disk
> swapping, slowing everything down.
How can I detect whether it happened?
> (hope I am not telling you things you already know.. :) )
You told things I kind of heard about but that I do not
understand how to deal with. Did I make a mistake in the
example above or is X11 not quite ok yet? Do you know?
Using pthreads is much worse..............
73
Leif
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